![]() ![]() Despite the protracted development, in 2019 Ubisoft announced that the game would get a TV show adaptation. ![]() The last we heard officially of Skull & Bones was that it had been delayed once again in June, after it had announced a "new vision" in 2020. Kotaku's report is very much worth reading, and contains many more details about the situation. The difficult development process has reportedly led to an "exodus" of staff, and an allegedly toxic working environment at Ubisoft Singapore. 8 for Amazon Luna, Google Stadia, PlayStation 5, PC via the Epic Games Store, and Xbox. One Kotaku source explains that any other publisher would have cancelled the game multiple times by this point – but others claim that a deal between Ubisoft and the Singapore government has forced the project to stay alive, with lead studio Ubisoft Singapore required to launch original games in the coming years in return for subsidy payments. Ubisoft confirmed that Skull and Bones, an open-world pirate sim set in the Indian Ocean, will launch Nov. The multiple changes have reportedly seen hundreds of employees working to certain goals, and an estimated production cost exceeding $120 million. The Skull & Bones we're talking about today is built on the skeleton of the multiplayer-focused ship combat game Ubisoft first revealed in 2017, but it's been utterly transformed. A final shape of the game isn't yet clear, but moving into Alpha suggests it does now have a final expected form. One idea apparently included a floating base described as a "cathedral on water", and the game has shifted between playing as a pirate and simply controlling a boat. Kotaku's sources say that it's been prototyped in multiple settings (the Caribbean, the Indian Ocean, and a fantasy world called Hyperborea), and has seen multiple game structures, including the ship-based multiplayer shooter shown at E3 2017, the PvE experience shown at E3 2018, as well as been tested with more survival-like experiences, roguelike elements, and live service ideas. ![]()
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